![]() ![]() Maybe if they had some crew quarters or some other really distinctive sections with their own goals it might have been more enjoyable. The map is kind of bland in that one part pretty much looks like the rest. This game would be on my top ten list if not for the fact that it took a swan-dive flat on its face at the very end. So I guess maybe I miss it and the game suddenly doesn't have those extra dimensions.Īlso, maybe it's that the Rickenbacker is such a huge map but you only have one task: destroying all of those eggs. I really loved finding all of that stuff early in the game but it really all becomes irrelevant by the time you reach the Rickenbacker. You have plenty of ammo and other supplies, you've found all of the cool weapons and armor, all the upgrade software, and you have plenty of nanites. ![]() By that time you've found really all the cybernetic modules you need. My theory is that it simply has to do with approaching the end of the game and maybe has nothing at all to do with the design of that map at all. Maybe I liked it then.īut now, the Rickenbacker just seems like a chore. I can't even remember what I thought about it the first time I played it. For me, it all comes down to the fact that when replaying the game I get bored when I reach the Rickenbacker. It began its run with a version of System Shock 2 that was released on GOG, but has worked on a number of games since, including Turok, DOOM 64, Blood: Fresh Supply, and the recent Quake. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |